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Talking Games with Demoslot

Demoslot recently sat down with our team for a conversation about how Peter & Sons builds games, worlds, and the creative philosophy behind the studio.

April 6, 2026
Marc
Demo Slot

Demoslot recently sat down with our team for a conversation about how Peter & Sons builds games, worlds, and the creative philosophy behind the studio.

The interview touches on many of the ideas that have shaped our studio since the beginning. From day one, we wanted our games to be instantly recognisable, crafting a world with personality. A place players remember because of the characters, the atmosphere, and the mechanics that feel alive.

One topic that comes up early in the conversation is our approach to craftsmanship. At Peter & Sons, every element of a game is created in-house. Art, animation, mathematics, sound, and mechanics are all developed by the same team. This allows the different parts of a game to support one another. The music strengthens the mood, the visuals tell the story and the mechanics create the rhythm of play.

This interview also dives into how long it actually takes to create a game. Most titles take between 22 and 32 weeks to complete. One principle we follow closely is one artist, one game. Each title is visually led by a single artist responsible for the entire artistic direction. It’s a simple rule, but it’s one reason our games feel so distinct.

We also talked about storytelling, something that quietly sits behind many of our titles. Characters like Barbarossa didn’t appear once and disappear. Over time they become part of a larger saga that players recognise and return to.

And of course, the conversation turns to what’s coming next. Among the upcoming releases is Roadquake, launching on May 7, a fast, chaotic world of engines, scrap metal, and destruction where the grid itself constantly breaks and rebuilds.

As Yann Bautista explains in the interview, the goal has always been simple: create games that feel like experiences.

Catch up on the full conversation here:

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